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For now added event into D2dFixture // in D2dFixture class: public UnityEvent OnDestroyed { get { if (onDestroyed == null) onDestroyed =...
Wazap, I'm using Splitable objects with Fixtures (from demo scene 13 break off) to drop some loot Item when Fixture is destroyed. But I found...
SceneManager.UnloadSceneAsync can also return null if SceneManager.UnloadSceneAsync has been already called for that scene.
Similar issues, just finished URP setup by tutorials... 2) shadows ignore object rotation (compare shadows direction on both gray ships) [ATTACH]
Huge cons is that Gameobject is not an Entity...