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Hi everyone, is there any way to replicate this in URP? These solutions work flawlessly with the Builtin renderer but is it possible to convert...
Hi everyone, is there any way to replicate this in URP? @AlfEspinosaN solution works flawlessly with the Builtin renderer but is it possible to...
+1 I'm not even the owner of the e-mail account, so I can't freely switch to my personal account, otherwise I need to call my boss in another...
I edited a stripped down example to predict the impact point of a ball using the same concept. using UnityEngine; public class SphereController...
We had a similar issue in our studio. This is what solved the issue for us: Go to Assets > Play Services Resolver > Android Resolver > Settings...
Actually, you just need to set the Api Compatibility Level to .Net 4.x in your Player Settings, if you need to use the dynamic keyword.
Alright, it seems that Windows.ApplicationModel.Email.EmailRecipient is the way to go, but I ended up buying this asset:...
Thanks, but it still gives me the errors: error CS0234: The type or namespace name 'X509Certificates' does not exist in the namespace...
Well ok, is there a solution to this? A .dll to include in the project or anything that would allow us to use this Windows namespace inside Unity?...
For the records, the problem still isn't solved. I'm not interested in installing Steam and SteamVR on my office PC just to get rid of this...
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located...
What solved me the problem of merging manifests when using VR is the following: In Manifest add: xmlns:tools="http://schemas.android.com/tools"...
Oh I got it, your tool is pretty helpful, though what I wasn't getting was the very obvious usage of symbols. So if I put my script between #if...
That's great, could you also provide an example of an editor script which uses these methods? Just to clarify how should I use them... (sorry,...
Thank you for your input, but how am I supposed to define the symbol other than writing its name in the settings? I'm new to this, as I've never...
Is it possible to "#define" a condition that excludes a script from compiling based on the absence/presence of a specific plugin, let's say,...
Still have the problem, I've found this post which explains it very well:...
Thanks, I'm aware of those things, but since I'm loading the textures from an external path at runtime, how exactly can I set...
Hi guys, I'm facing a quality problem. I'm creating an app in which I don't really care setting the texture quality to Eighth Res for the sake of...
Thanks! Sounds promising, I'll try that tomorrow. :)