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HTC has provided a stereoscopic rendering solution (https://www.assetstore.unity3d.com/en/#!/content/71255), but I don't know if you can do...
Ah shame, thought you got the gear and figured it out. Hope you didn't think what I had was a solution yet, but good on you for trying :) The...
As I recall, I went around the net and it seemed it was a known issue people just sort of learned to live with until someone fixes it
I'm not that deep into this sort of stuff, I just understand things as I look through them. I only know how to work with the SteamVR plugin,...
Just for your information; that particular problem occurs even outside of VR by enabling the option. I'll look into the things you said, though :)...
Hey there. I've been trying to adapt your asset to work with VR, as I was able to split off a camera for each eye (execute comment #6 and disable...
To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described...