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thanks for the replies so far, let me clear a few things up. I am pretty new to C# and Unity, but have a good foundation in LUA etc, I do have...
Hi, I have a touchmanager script that uses a 3d world it works as it should no problems. I recently purchased an asset from the store that only...
See Edit ..
--Edited -- ok, so it seems that I am not getting much in a way of a response here, maybe better if I explain what Iam trying to achieve. I...
ok, so no sooner had i posted this I find the answer. Assign the shield to the "ignore raycast" layer. Not sure if this will have any issues with...
Hi, Scenario: I have an object that i moved about the screen using touch; place your finger on the object and it tracks the fingers movements, all...
Just to conclude this thread, having found lots of sisues with dragging on mobile devices .i.e. what seems like lag ( its actually like a nice...
ok, so I have been doing some thinking and basically I am creating a 2D game, considering overheads etc I dont really need use Vector3D, I have...
Ha, ok I got it I forgot unity works in "units" not px, quick mod to : offset = new Vector3(0, 1.10f, 0); sorted it. Thanks for pointing me in...
so making public Vector3 offset; then // DRAGGED PHASE // int ID = myTouches[i].fingerId; offset = new Vector3(0, 10,...
@fire7side thanks for this but I already tried this on my attempts previously, I just get a "cannot implicity covert type "unity vector3 to...
Hi, I have already looked through similar threads regarding this issue but nothing answers my question. I have stripped everything back so I can...
Thanks for this, this is what I originally thought but not experienced enough to code. I have made a couple of small changes to the code, like you...
Some good replies, thank you for taking the time to help out. The suggestion of setting a Bool works fine but will only spawn one undead at a time...
Hi, I have looked through various answers but still have issues. Basically, I have 4 spawnpoints( cubes ), I get the transforms from the cubes...
Hi, I created a gameObject, added animations etc all working fine. I actually create 6 of the same object. All the animatins start at the same...
Hi, I have an animation. The character follows the navmesh. The character is guided to the player via distance.magnitude. This all works fine...
Hi, would someone kindly edit the Ops script and re-post it so we have a fully functional pooler. I am not fluent enough to do such a thing and it...
Does Ghost Town come with the demo scene as in the youtube video ? Also is Ghost town ok in the Basic unity version ? I read about the lighting...
Hi, my first post :) New to Unity however programmed before mainly in lua so this is a bit of a learning curve again. My problem: 1) I create a...