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This has troubled me without knowing about it for months now and this is the only thread that comes up when searching for the keyword (but with...
It is still working (at least in 2022.x). Unfortunately I can't share code from the company repo :confused: There are a few things on the render...
Maybe you could try sth with the InitializeOnLoad attribute and set the overlay visible for all open scene views in the constructor, probably with...
if I understand AlexandreT correctly what you describe is actually the solution which is more memory friendly. Keeping the overlays around but...
I randomly stumbled over a post today which mentioned this: Internally, UI Toolkit installs an event listener in the form of the...
Stumbled over this problem today too. The same is true for URP .. Alpha gradients look terrible and opacity values don't match with external...
hey everyone. I wonder myself quite a bit about this currently and I wanted to talk a bit about the possible ways to do this. The advantages and...
If you happen to have an easily shareable project with this problem consider submitting a bug, would definitely vote for it.
@antoine-unity Would it work to write a UxmlTexture2dAttributeDescription : TypedUxmlAttributeDescription<Texture2D>? I tried and it showed up...
I reported this bug and it got reproduced and accepted into the bug tracker. If you want this fixed vote here:...
@martinpa_unity thanks for the clarification. well okay that makes sense. It seemed a bit cumbersome to expose the same attributes on the parent...
Because I ran into random bugs like that yesterday and today as well. Have you tried another unity version? Just to figure out if it is an issue...
Based on the assets in your project you are on URP, is it possible you have shaders assigned that are not written for URP? Because with depth...
This is the entire file. I haven't really done anything else since I worked on it so it is brand new and should not be referenced anywhere else....
I am using 2022.3.14 (LTS-ish). Might just be this version is cursed ^^° Do you have an example of how you call the base constructor? This...
In a custom control I am trying to set the picking mode to an initial value of ignore. Since all child visual elements of a custom control are...
Hi, I have noticed that when you place a control in a uxml template and specify a name / id you can edit it's attributes when using the template...
I do have one more question actually. Can we query this setting ourselves? I have a custom control which could benefit from doing exactly this....
+1 (actually +100 tbh)
I am interested in this as well. Maybe writing a texture attribute entirely from scratch is possible? By using an asmdef I can put my custom...