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Thank you very much!
So I just put the Graphics.Blit() into an update loop, and give it the material that I applied to the full screen pass renderer feature, right?
Hello, I was reading the unity docs on how to use the full screen pass renderer feature, but the docs only included a way to use it with...
Thank you so much! My game is based around bouncing balls and this issue was very bad
Fixed it! I was plugging in tangent space normals into object space normals, when wired correctly it works perfectly fine!
I have a custom shadergraph with animates normals and applies them to a plane, but if I invert the plane by giving it negative scale, then it...
I have a feeling we are using the same asset, because I get the same error (Unity.2021.3.14f1). The error was being caused by a shader, but I...
I have a code that should be framerate independent, but it isn't. After long debugging session, I found out that Update() isn't called once per...
I have read all comments from the first page(#50) Nothing. Tried everything exept redoing everything, which would take me about 2h and will...