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I finally figured out how to get depth of field up and running in HDRP. It turns out that the key to success was to increase bit depth of...
I just installed 2020.0.b4/HDRP 8.0.1 and fiddled with DoF settings a bit more in hope that maybe the issues I mentioned have been fixed....
A short update. The results from my two last posts come from Unity 2019.3.6f1 with HDRP 7.3.1 which works quite well so far. I just tried Unity...
Yes, I can. I basically copied values from one of the photo samples that can be found on dpreview.com. I used camera specifications of Nikon D6,...
Okay, this was evidently a user error coming from the fact that I was using a physical camera, but with incorrect lens settings. Eventually, after...
I'm experiencing an odd problem with depth of field in Unity 2019.3.6f1 with HDRP 7.1.8 and 7.3.1, and Unity 2020.1.0b2 with HDRP 8.0.1. Focus...
Hi again. I'm trying to figure out how to properly blend textured objects with the mesh terrain, so I have a couple of questions: All of my...
@Anydaytv Thanks. I followed your advice and managed to find a good balance with Blending and Brush Value. I wasn't able to prevent puddles from...
Thanks, Jason. I found the "Puddles Push Terrain Down" flag but this is not what I need because instead of creating a pond, I want to locally...
Hi Jason. I have a problem with puddles which I'm painting on UV3_Y of a tesselated mesh. They cause the terrain surface to displace as I paint...
Hi Jason. Would you consider restoring Substance support after 2018.1 and Allegorithmic's external plugin are released?
By macro you mean 1:1 UVs unmodified by texture scale? This might be the culprit because I have UVs filling the whole UV square while the terrain...
Jason, how can I make rain drop ripples square on a non-square mesh? Maybe I screwed something up, but they show up as ellipses instead of...
Do weights in question 6 mean: 1 = most important, 10 = least important?
I tested this on three phones. And only my phone, which runs on Android 5.0 has a tendency to reboot when I use MegaSplat. Just had two reboots...
Jason, I PMed you the files.
Smoothness and other affected channels from demo scenes look correctly on my end too. Then I must be doing something terribly wrong, because I...
Okay, I enabled debug mode and I can see those artifacts on Height, Smoothness and AO channels. However it looks like they don't affect the...
Well, I did put the mesh through converter before painting, so there are no texture interpolations occurring on my terrain. They show up only when...
Yeah, some of the textures had DirectX normals. I didn't notice it before, when I was painting over a Unity Terrain. For some reason this was more...