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Hello Maybe there is nö go with this name. Christoph
Hello Your code is not right. Take care of spelling. Christoph
hello no, you have not. you have to learn how to post here! there a sticky threads for this. christoph
Hello Remove the 1 and learn how to post here. Christoph
Hello He write Awake instead of awake. Christoph
Hello You must use one specific Element of the list. miveToPos[0] for example Christoph
Hello Try using UnityEngine.UI; Christoph
Hello What error? What Code? Christoph
Hello Come on. Take a look to the code and find 0.1 and then write a f behind it. Christoph
Hello Try 0.1f Christoph
Hello You can make a variable _canJump and Set it to false after the jump. If you ground you can set this variable to true. With this you can...
Hello Dont use magic numbers. In this case i would load the scenes by name. But thats only my opinion. Christoph
Hello Which function? If you mean Level2...btw the name sounds weird, if you load a scene with index 3, than try to make it public. Christoph
Hello Maybe you habe anonther class with the Same name? Christoph
Hello To 2 Update will call evey frame and so you slow down everything. You can get the components one time in start or you can only serialize...
Hello It works for the start. Christoph
Hello You can check buttons in the update method. Use Input.GetKeyDown or something like that. An than increase your variable. Christoph
Hello You dont need the quitgame function. Christoph
Hello The Best Tipp for questions like this is Google. Christoph
Hello And? Btw take a Look to the date. Christoph