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Is the Samsung S20 Ultra's Time of Flight sensor utilized at all in Unity currently? I've been doing some comparisons of the depth data provided...
No problem. This is the shader I've been using - pass in Screen.orientation in "_Orientation" - Shader "Unlit/CopyShader" { SubShader {...
From what I can tell, the depth values are in meters but the format of the texture means that if you use GetPixel you get a value clamped to 1...
Is it possible to use AR Core's depth capabilities on non-LIDAR iOS devices through AR Foundation? Or would I need to use AR Core without AR...
Handy - thanks again.
Perfect, thanks! Do you have any tips for converting the values in the depth texture into depth in metres?
Is it possible to use the AROcclusionManager to get access to the environment depth texture without having automatic occlusion? My use cases are -...