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The correct variable name to get the URP SSAO Texture is "_SSAO_OcclusionTexture3" not "_ScreenSpaceOcclusionTexture". Hope that saves people some...
This is in 2020.3.2 (you guessed it). We upgraded from 2019.3.0. Our team is reverting back to 2019 but I'll be sure to link the bug report in...
Any ideas why it would be taking up 97% of our project startup time? [ATTACH]
We've recently upgraded our project to 2020.3.2 LTS from the 2019.3.0 LTS since URP is more feature complete now. We're using Asset Bundle v2 in...
The Scene Depth node was added to Shadergraph so people can make effects that require a camera depth texture, correct? For me in my LWRP scene the...