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In case, by pause/ unpause you mean unfocus/ focus of the game. Then most common reason is high ram usage. Android will terminate apps that are...
There was no way to pass player preferences as allow tracking/ age etc on initialization or change later. When first ad would be played you...
Unity ads and in general Unity analytics (required for ads) last time I checked didn't comply with GDPR requirements, been a year though so they...
When I've found about this pattern, it seemed like the best thing, a panacea, eventually developed an (over engineered!?) implementation* of it...
After updating to 2023.3.25f1 from 2023.1.3f1 keep getting Internal build system error. BuildProgram exited with code -2147024809. Project if...
Could be wrong about this but if device can't handle real time lighting then how will it handle baking them in runtime without insanely long wait...
No, you can use Firebase or other third party backends that are supported on both platforms. (Firebase does not have buildin support for...
In case you openned project in other machine first time after first pull then odds are you just see the sample (default) scene, look in assets for...
I have same issue with whole stacktrace getting spammed on every log and honestly it is useless got enough of my own errors don't care to fix...
This is perfectly fine and shouldn't throw any errors at all. As for more descriptive errors think it is a matter of keeping consistency you...
Use interfaces instead that way you retain the ability to define the states in whatever way you need. (ex. as mono behaviours/ scriptable objects/...
Powers will do what your loop does: damageModifier = Mathf.Pow(0.99f,armorValue); This is exactly same as your loop. Also this may never be of a...
Ask the dev to allow setting a path in input field pointing to json file and then read it from there rather than copying stuff directly to it....
This looks like bad setup or a bug, make sure you have setup properly icon in project settings -> player -> icon (there is background and...
-Global scripts would be nice with the ability to serialize value properties and asset refs. -Scene root game object with the abitility to add...
You could always use deltaTime as t += Time.deltaTime / duration; Which will take values in smaller range making it more precise. Other than that...
Problem with visual scripting is it lacks on tools and collective knowledge, for example Bolt is only used inside Unity so it is Unity's sole...
Is this the case on builds too? If not some GPU drivers and NVIDIA experience (or whatever it s called) can be causing it.
Well either create a component with that functionality or add the logic on existing component. As for the actual implementation in general you can...
Just add some kind of identification on your explosive game objects, either via script or by giving them unique names. Overall you shouldn't rely...