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Could you please by any chance share your code of calculation the new points from arbitrary polygon (possibly declared as list of points)?
Anyone else get weird progress values when downloading? It goes to 100 and then jumps to 50 and progressively goes to 100 again to 50 etc. Upload...
It has been already said, that Undo works for but Undo Unchanged does not as it has changes in timestamp. Because if you know without selecting...
Prefab overrides are at the end of the file, so it is enough to delete the lines with [ATTACH]
It is indeed, lol how I've missed that. Thank you! Wouldn't it cause problems when using GroupMemoryBarrierWithGroupSync()? If you know more...
How did you solved it?
I have experienced, that safe mode also triggers the full reimport as it blocks custom preprocessor scripts from compiling, thus possibly...
@FlaimBrad Unfortunately not yet, maybe guru @bgolus would know better? Or @richardkettlewell because of this.
Hello, I am trying to implement Bitonic Sort for compute shaders based on camera distance. The reason is I am drawing quads rotated towards...
As far as I can tell it does nothing to what appears in "Pending Changes", this bug has been reported multiple times before, even on original...
One thing to notice - even git (tortoise git) is suffering from Files are identical due to timestamp. But at least they are showing number of...
Same problem happens when importing assets between projects - we have a test project for graphic artists and full project for release, any time I...
Thanks guys, I thought so. I am using Scriptable object (SO) as template for a NPC, then in when spawning, I copy the SO data into NPCData (just...
Hey, I'm trying to save some data as json - data persistency. I've tried JsonUtility which fails at inheritance, so I've switched to Newtonsoft...
I'd like to know as well @GilCat .
Last version I've tested was 2023.1.14, but also on 2021.3.14 on Windows. I am changing the values from script Application.targetFrameRate =...
Hey, I've noticed some latency on my inputs after disabling VR (which was not present before enabling), with a bit of testing and profiling, it...
As always, forum comes first as I thought someone will confirm or at least talk about the issue, but more and more it seems like Unity does not...
As I was saying, i got the -1 -> 0 from Unity code. Trial and error and some shader printing values confirmed it for me for default pipeline.
Hey, I've noticed, that when setting Application.targetFrameRate(vSync is disabled), it does not get updated until I enable and disable...