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No one is loading sprites from disk and animating them?
So with my game, I want to make it modable by the end users, so with that in mind I'm putting all the graphics, etc... as files on disk. I can...
Neural's option worked for me as well.
A little more pricey than a Pi, but not too bad if the 4GB version is usable. Are you running one of these boards? What OS are you running?...
Just bought one and would like to see if I can get something running on it. If someone already is running Unity on a Raspberry Pi 4 could you...
Thank you, I was pulling my hair out on this one too!
Check out this video: [MEDIA]
I have several characters that use the same prefab game object. I create them dynamically as needed and I want to switch out the Animation on the...
So my solution, which works for my particular situation is to use TcpListener and I await an AcceptTcpClientAsync(). When I get a connection, I...
It's a windows App, I've written that side already, pretty simple stuff. Basically similar to Telnet. Just wanting to make sure I'm not...
I need my game to act as a simple server and listen from commands over a specific port. Typically in a Windows app I would use the stuff built...
I don't see how that's going to help. If I play the game on the phone and I rotate the phone, the game rotates with the orientation on the phone...
Not sure how it would look, but you can scale Sprites in the X and Y direction (on the transform). You could set the Scale to 2 and you would...
If this is a 2D game, why not use Colliders? Create the bullet, set it's direction and velocity, then when the objects collide you can do...
Is there an easy way to design the game in the Horizontal Orientation (typical monitor orientation) and then run the game Rotated 90 degrees?...
Try this: NetworkMaster nm = (NetworkMaster)GetComponent <NetworkMaster>();
Is your script attached to an object in the scene? If it is, you should get a reference to that object then do something like this:...
That's kind of what I figured what you were getting at. The issue here is, that I won't be the one providing the images. They could come to me...
I'm new to Unity, so maybe I'm not sure what you mean.
That is interesting. That seems very counter-intuitive. Will have to research why that works.