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I think this approach would work. As far as I know, OnValidate is called for each prefab when you open the Editor. But my project has multiple...
Let's say I have a script with a single integer variable. Them I attach it to a Game Object, change the value to 10 and create a prefab from it....
I'm having an issue with the "file_packager.py" 17134: [Unity] DisplayProgressbar: Compress 17135: [Unity] Filename:...
I Was trying to use the stencil buffer for shadows, but whenever I add an image effect it doesn't work anymore. I guess it is related to this...
Hi QuantumCD, I made a simple plugin that uses some internal members from UnityEditor.dll to mimic the default behavior:...
Almost every method in the Mathf class just wraps around the Math class from Mono, and I understand that for methods like Sign, Max and Min this...
Removing the "yields" I got this (with Unity 3.2): .method public hidebysig virtual instance void 'Start'() cil managed { // Code...
Probably it was a bug in the UnityScript compiler backend. I didn't look the CLI generated, but I guess that it was using the wrong instruction in...
I used the "yield" statement just to avoid the infinite loop crash.
I'm using computers with Unity 3.2 and 3.3. The changelog for 3.4 says http://unity3d.com/unity/whats-new/unity-3.4.html Man, I hate having to...
A lot of people say that the do-while construct is not supported in UnityScript. I didn't know that, so I wrote this code to test why I was...
I'm having the same problem here with 3.2.
I love Visual Studio but when it comes to edit shaders it sucks. I wanted a editor that could highlight keywords and match the curly braces, so I...
I had the same problem. I know that a quit button is useless, but the client wanted it. The line of code that did the job for me is:...
Did anyone manage to get a obfuscator working with Unity for a web build? All the obfuscators I tested use a compiled file (.exe or .dll), but...
If I choose "Hidden by Default" there is no dialog, as I expected. But I don't know how to force the game to show the Resolution dialog. I can't...
Is this option working on Windows?
In Windows XP you can use only 1 as the default device, and it seems that Unity can use only the default. But I found the little program...
Is it possible to have more than one audio device? We want to use 2 VR glasses that have earphones. To get the same video shown in the 2...