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Thanks for the fast reply. I'll try those suggestions and let you know how things go :)
Hi, Just started using this today and I am running into a bit of trouble trying to get your VR headsets example working with a GearVR on a...
Thank you so much for that cojo. Just spent the last 2 days banging my head against a wall trying to figure out why my builds are broken. This...
In the general sense, yes. A tile is a room. But they can be (almost) any size/shape/configuration you want. So tiles can also make the hallways...
For sure. You can tell it to place a specific tile (or random tile from a specific tile set) at any point along the dungeon flow. You can also...
If DunGen fails to generate a dungeon layout for a given set of parameters, it will try again up to a certain number of times or (with the latest...
A possible solution for your problem is to make your doorways taller. When it condenses the bounding box, it calculates the maximum size by...
@Drannach: I ran into a similar problem for a while, and I'm not sure if it's a bug or if it's how it was intended, but when DunGen places tiles...
Back on my post about wanting to control the connection chance on a per-archetype basis, just wanted to say that I finally decided to peek into...
Three things: 1) Thank you AegonGames for this awesome asset. I have spent literally weeks working on various random dungeon generation scripts of...
Did you ever figure this out? We are getting the same behavior when trying to perform a build for PC. It worked before we upgraded to 3.5. We also...