A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi everyone! I’m Kiki Saintonge, one of the senior technical product managers here on the Unity Multiplayer team. I’m pleased to be able to...
So those two netcodes are built on top of completely different tech stacks which makes hybrid rather impossible. Unless of course, by hybrid you...
You are correct in thinking that you should only be sending the information that you need at the time that you need it when it comes to networked...
Hi there! It's me. I'm the drama. I personally triage those roadmap feature suggestions. I prefer to call it "server rewind" since that is...
It looks nice! I'd suggest investigating it's capabilities and limitations fully to understand if it fits any needs you have for a project you...
Not sure what kind of netcode stack you are using to build this experience, but this sounds like a common issue devs run into when they don't...
If you are planning on building a competitive game, where reaction time against another human player is key, I would suggest either Netcode for...
Unsure of what you mean by "fast biased" - do you mean "fast based" or "fast paced"? Additionally, understanding a bit more about the kind of...
Hi there! We are seeing some package compatibility issues with MPPM right now, specifically with the entities package, but we're also going to...
Got it! Yes I agree that all player window issues when launching should be logged there. In this case that will be a bug fix requirement for this...
Hi there! MPPM should be compatible with ECS, but isn't right now due to some package compatibility issues we are looking into. Thanks for raising...
Hi everyone! I'm Kiki and I am the senior product manager on the multiplayer team - specifically the netcode tech stacks (Netcode for GameObjects...