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Perfect, that was it!! I must have copied a version of the code that didn't have that call. Thank you!! ( the updated code, for those interested:...
Hey there! Sorry for the necro but this thread seems to remain the only real place for this, lol. I'm using Unity 2019.4.14f, it works fine and is...
Sorry for the gravedigging; this code had been serving me well but how would I modify it so it ignores mouse movement? Aka any button press/mouse...
Sounds good, thanks!
Heya, is there a built-in way to accelerate input on an axis over time? I'm setting up a menu system and would like the user to be able to hold...
Another question about the CharacterSwitch function - right now, prefabs maintain their direction and velocity when airborne/dashing. This can...
Oops! Sorry, I mean the MinimalCharacterSwitch scene. Correct; while the CharacterSwitch function changes prefabs completely, it never switches...
It looks like right now, the character switch script never actually returns to the initially instantiated character. In the MinimalCharacterSwap...
I'm trying to create a character selector that carries multiple Characters over to the level by extending the game and level managers. However,...
5.5 to 6.0, that's quite the jump! Do we have a way to extend CharacterStates.cs yet, or is that still on the to-do list? Keep up the great work!!
@matttardiff that animation is absolutely gorgeous!!!
Not a bad idea! CustomState1-CustomState5 or something like that.
Sounds like you removed or disabled the CharacterJump script from the prefab.
Ah right, Controller is a script on the character itself. But what about scripts that aren't directly attached to an object, like the...
This is more of a C# question than a Corgi question but figured I'd ask here; I have no problem extending classes like the various character...
oof, after updating Unity to 2018.3.6f1 I'm hating the new prefab system where you have to constantly open a new window just to view the...
5.4 is live on the store! \o/
Heya Reuno, I've been holding off updating to 5.3 because I saw there were a couple issues that you said you'd fixed in the next update. Any idea...
@hippobob yes, take a look at the crouch ability for an example of exactly that.
Lol well I think you just unintentionally answered my question about adding force relative to character direction. For yours, you'll want a...