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I am working with a few artists to build a Multiplayer game, I want to be able to generate and apply a string of UUID text to a UI Text so that it...
I see, I just assumed it was a matter of the serialization because usually that reduces things down into their variables.
In unity, using Unity Event would create a function call similar to button-pressing calls. It has been a great tool for me to use more effectively...
What are you talking about? I am just asking about a problem and I want to avoid not giving enough information about what I am doing, Resume...
That is the face value problem, but the actual problem is that I assumed that when I used remove modifier from the list, it would actually also...
I've been looking into things and I've realized the problem, the object variable is likely still running after the DestroyModifiers is called,...
Ah yes, I've finally noticed the problem. Must have missed it and thought it was some other problem.
You will likely have to manually put a point to reset the weapon animation before you switch to it.
General run down of what is going on. I am attempting to crate a modifier building block system using class, inheritance, virtual + override. It...