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I'm looking on a build from Addressables 1.8.3 and it seems to load the sprite from the Sprite Atlas and it's not duplicating the data in the...
Did Addressables have any improvement in that matter? I was thinking, maybe a easier solution would be that the Sprite Atlas generated a baked...
But would it work for a asynchronous call?
I'm having the same problem. Thanks!
I think I expressed it poorly. I could get a reliable prediction. The problem is that a slight change in speed causes significant changes in the...
Thanks for you comment. I recreated the perfect trajectory that way, but gameplay-wise, it's hard for the player to predict what is going to...
Hi guys, I'm trying to make a billiards game in Unity using Physx. The game needs to have a predictable movement and show to the player where...
So are there any plan to fix this?
Hi, I built a system that downloads images from web and store them in the local storage. The game uses a lot of textures and while the player...
I'm using Unity 2019.2.3f1 and Addressables 1.2.2 and I'm getting InvalidKeyException....
I think they changed how #include works, but I'm not sure. It's giving an error that cginc files are not found.
Is Unity 2019 supported?
Is this in roadmap? My current game uses a lot of big sprites and this was generating meshes with a lot of triangles and large transparency areas....
I'm reading the documentation for custom packages and there is a specific layout for a package (https://docs.unity3d.com/Manual/cus-layout.html)...
It worked just fine! Thanks!
Hi, great tool! We have an in-house localization tool, but I think we'll change to Smart Localization, it's smarter than ours. I have just one...