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Looking for a solution and waited for fixes, but began to use MonoBehaviour.Invoke("Some method",0).
recently updated one of unity editors to version 2017.4.18f1 and began to notice this problem. Аnd additionally in version 2017.4.19f1 audio...
To implement this on the Shader side, it is not necessary to change all functionality. Can be done as an additional or alternative feature set....
We tested this on larger arrays with a polygon of 15,000 positions on Unity 2018. The difference is 40mc and 20mc. Perhaps for some other tests it...
You need more optimization, it's possible. If you first replace WorldToScreenPoint with Vector4 v = (Camera.main.projectionMatrix *...
I use UNITY_MATRIX_V and UNITY_MATRIX_P separately in the calculations for DrawProceduralIndirect but they do not correspond to the...
I tried to make an example for the test but it does not work. I think DrawProcedural is not called. Work only on Deferred Render Path. But there...
I think it's too much for nothing, in comparison with Space OnRenderObject() or SpaceInfo OnRenderObject() void OnRenderObject() { if...
[ATTACH] How much does this correspond to the problem under discussion? I have in the scene only the camera, the painting is done through the...
I think now it happen at all. I thought it'll be updated later, but for now I do not have a result for June