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This is exactly what I was looking for as a working example of lowering resolution to meet frame time expectations. I'll be using this on future...
I might look into some further scripting to drop the render scale if framerate drops for a long period of time
So Unity has many upscaling filters now such as bilinear, FSR and STP which I have used for projects trying to run 4k resolution on a machine that...
Please don't forget the Unity Roadmap page exists, where you can see what is in progress, planned and released in terms of improvements to the...
When is 4.5.0 expected? Was surprised to load up Unity 2023.2.12f1 and auto update all my packages to hit this error
Of course I did but the Package manager is showing valid updates for my editor version which is why that was an issue as I trust Package Manager...
I get this error in Unity 2023.1.19f1 when updating TMPro package from to 3.0.6 to 3.0.7...
Where did you do this in app store connect? I only have iOS checked for a Testflight app and I can see Vision OS is unticked already but I can't...
Is there any way to prevent that interactable from being deselected once it is selected? I only want the user to be able to select one object to...
I didn't sorry, it's been a very long time since I posted this and I never resolved it.
We are immediately looking for a contract/freelance Unity developer who specialises in Unity VFX Graph and full body motion tracking using...
I reply to this on behalf of my other developer - We are using Oculus Integration asset and Oculus Plugin for the purpose of using Oculus native...
Trying to recreate this using the new XR Interaction Toolkit 2.5.1 here - I will update if I find a way to do this using the XR Interaction...
Using XR Interaction Toolkit 2.5.1 AR Starter Assets , how do I just spawn one object and have it selected by default always (even if the user...
Very simple question - got an app using Oculus Integration + Oculus XR Plugin as it is a Meta Quest 2 app, how can I make use of the XR hand...
I don't recall telling them that it was resolved - I can see QA told me they could reproduce it on iOS but not Android, which suggests there is a...
Using this NFC Integration Asset from Unity Asset Store from distriqt Pty Ltd: https://assetstore.unity.com/packages/tools/integration/nfc-190517...
Why does the 2022.2.* editor install this package by default for all projects I open with it even if I'm not using it? I don't want to have this...
Not actually had that issue myself sorry
This is doing my head in with android .apk builds where the editor used to always overwrite the last apk, happening with Unity 2020.3.46f1