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Of course! Thanks!
Let me elaborate with an image [ATTACH] The creature in the image has its material renderQueue set to 2100. The Hex mark 0 and 1 both has...
I am on version 5.0.2 I have a mesh which I am rendering with ZTest to Always and ZWrite to off. Now whether I use Material.renderQueue = 1000...
It turns out the error with UNetWeaver is related to the FullInspector 2 's BaseNetworkBehavior. Problem solved. Thank you.
I just upgraded to 5.3.4, and I am getting the usual "All compiler error" message, even though I don't have any compiler error, as far as I can...
Wow about time. Thanks for the heads up.
This is similar to these bugs: https://fogbugz.unity3d.com/default.asp?744767_90iduqvcm2ns8umv...
In my case, after I swap in a new controller, the old controller's SMB gets called, but the SMB on the new controller doesn't. And the solution...
McGravity, This actually sound very similar to what I am experiencing:...
Mecanim.Dev I have upgrade to 5.2.3. This problem doesn't seem to have been fixed. My bug actually sound very similar to this one:...
Great Thanks! David
I have a project in Unity 5.0.2. which relies on StateMachineBehaviour and works fine. Then I upgraded to Unity 5.2.2 (or 5.2.0), after which...
@theANIMATOR2b Sounds a good feature to add for the next update. Thanks!
https://www.assetstore.unity3d.com/en/#!/content/43570 Have you ever wish you can pan/zoom/rotate the Game view while you are editing your scene?...