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If you're writing HLSL, you can directly use https://msdn.microsoft.com/en-us/library/windows/desktop/bb944001(v=vs.85).aspx
Yeah, truesky is great. I have to admit these guys nailed it... I haven't been working on cloud effects or upgrading Nuaj' for more than 3 years...
Hi! Yep, rendering of alpha objects doesn't work with volumetric effects like clouds. This is simply because the volumetric objects use the values...
Hi! Just released Nuaj' at half price, compatible with Unity 5 and all previous versions... Check it out:...
What's TLC?
Well you could always edit the UI slider that's currently limited to 10000 (in assets/nuaj/editor/module editors/ModuleEditorMain.cs @ line 177)...
I have nothing to do with that... As I said a long time ago: it's a Unity thing to restore original parameters when getting out of play mode....
Yes, Nuaj' takes the curvature of the Earth into account. But I don't how that will behave as I haven't tested these viewing conditions...
Unfortunately, there is no "fix" since it's not a bug but a limitation of the technique. It's pretty difficult to mix transparent objects with...
I think there's a pretty good explanation on how to use multiple camera setups to display particles, but I've never tried it myself:...
Hi! Nuaj' assumes you're walking on a spherical planet. The default radius is the Earth's radius of 6360 kilometers. I don't think you'll see...
Hi, long time no see! Just a quick note on the Sun shaft image effect: I uploaded a modification of the ProjectLightToGround script (to be...
Okay, I've been looking at it after installing Unity 4.3.2f1 and, as I suspected, the shaders compile fine on my PC. Even when launching Unity...
In a general manner, when the Camera Effect script is yelling it has no owner it means it was created but at some point lost its pointer to its...
Yup, I'm basically rendering a light cookie every frame that is then applied to the directional light representing the Sun so everything will get...
There's no magic fix for this problem. It's a classical problem of alpha objects mixing with volumetric and/or opaque objects... You have to...
For having browsed a little on the explanation from the guy who wrote The Deep, it seems only 1 Nuaj' renders to a texture, then this texture is...
@jessicajrs: Hi! I think it's the LOG10 shader problem, just follow the instructions there:...
Computations ARE done in linear space no matter what, the gamma is something that you apply on your end image and you simply have to disable the...
All computations are done in linear space anyway. Gamma correction is applied on demand. I don't see why there would be any issues with DX11. You...