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As we know, an animation clip with root node has "RootT" and "RootQ" curves. When animator plays rootmotion, how does it calculate rotation?...
direction is in [-1,1] but rgba is in [0,1]. In URP, unity use halflambert: real halfLambert = dot(normalWS, direction.xyz - 0.5) + 0.5; I dont...
DecalDrawSystem.cs line 159 should change like this: Graphics.DrawMesh(mesh, decalDrawCallChunk.decalToWorlds[j], material,...
DecalCreateDrawCallSystem.cs line 180 should be like this.Otherwise if last decal is in distance, all other decals will be discarded....
Finally ,I copy URP package into local 'Packages' after so long wating
I'm also confused about this
When I build my project today, my Unity crashed several times. I found it quests too much memory. When the building pipeline shows this process,...
definitely bug
I found that when set default contact offset as 0.015, it works perfectly
In my case, Confiner 2d doesn't work. But Confiner, selecting 2d option, works. cinimachine version 2.7.4 --------------- I figure out that in...
// Insert an empty element at the specified index in the array. // index: public void InsertArrayElementAtIndex(int index); I'm writing a...
hope it will have detailed document
thanks a lot!
Thanks! I want to solve exact cover question, by using dancing links. I am considering using nativearray to simulate linked list.
The reason of using jobs is that I don't want to calculate in main thread. But my logic needs linked list. How? Another question: What if I want...
Here is the info-log.json last 4 lines. {"moduleName":"App","level":"error","message":"[ \"Failed to start Unity Hub, reason: TypeError: Cannot...
Same issue. Every time i build for content update, the streamingasset/aa folder will be deleted
Unity 2018.3 , Addressables 0.5.3, Play Mode Script: Packed Play Mode. Windows standalone. "Img" is a prefab. In editor: [ATTACH] "2016-05-24"...
I found the code in LegacyResourcesProvider.cs : public InternalProviderOperation<TObject> StartOp(IResourceLocation location) {...
I tried this, and it's ok: Addressables.LoadAsset<Texture2D>("Assets/Resources/Image")