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Hi, anyone here? Just a quick question, Github readme says 2019.3.0f1 or a newer version, does Fontainebleau work on 2022LTS ? I'm very...
Hi, I see last post is pretty old but I also see the MegaCity sample have upgraded to 2022 LTS, so I suppose this project is not abandoned or at...
I tried with v2018.3.0b9 + shader graph/lwrp 4.1.0 => the decimal uses correctly the dot but always result on pink output With v2019.1.0a8 +...
I tried, but it didn't work for me :(
while waiting for a real solution, I do like this: (It's not an ideal solution, but it do the job) [IMG]
Hello, I have some fun with shader graph but I face a problem : For the project running on .NET 3.5 all works fine, but on .NET 4.x I noticed a...
@artificialLimbs thank you very much for your answer. It works, but you are right it is heavy and generate GC alloc so I'll be careful
Thank you for your tools @chasepettit. It is so easy to update itch.io projects now. Except for WebGL, I have this message (I use last...
Hello, I have some fun with this new feature but have a question : How can I update collider when I modify the shape in real time script. It...
I've just discovered your trailer. Maybe you should add #madewithunity on twitter ;)
Am I wrong or your game reach early access next week ?!
One more tips for same problem : restart unity before building can help
Hello, crazy fact for those who have problem showing Fog in builds : Sometime (not work all the time) disabling "fog volume renderer" component...
Thank you for your answer, i did'nt see extra option tabs. My bad...
Hi, I just bought your asset Hierarchy Pro and it looks very good. I read the documentation and I have a question: regarding right panel /...
ok. got it. I hope you can do something in the future. ok. got it. I hope you can do something in the future. Today I am a little tired of...
Ok, I see what you mean (and I am conscious of the limitations), but it does not tell me how to broadcast a patch without going through a server....
Hello ManHunter, I bought your Asset Patch on Unity and I spent a couple of days trying unsuccessfully to find a workflow for its use. Of course,...
ok thank you !
Hello, first at all, thank you for your work, I have a lot of fun using your shader. A question : is it possible to modify the shader variables...