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:( a big work to do
i am a programmer and also a modeller,i know about rigging but...anyways in my project i want to use DAZ model(micheal and victoria),so my task is...
i don't see any tutorial on changing the BASE MESH ,is possible?
yeah you experiment with skyshop is very good...actually my skins is black with marmoiset,i should be happy if u help me to achieve that result
your work with marmoseit skyshop is very impressive .. i hope u relese soon this code to get this SSS skin on marmoiset skyshop
hi guys i am testing the sky shop with pre integrated skin shader... don't work...the skin result is black....there is a custom SSS skin shader...
hi guys ,i have a simple question. is possible to put limit or offset on joint rotation in my avatar? on some animation my character walk with...
i the work is tedious..but i try to split mesh and optimize materials....stay tuned
another thing i noticed:if i don't maximize the Windows in the editor the fps jump around 55 fps...when i maximize my screen my fps go down...
for the moment i am using only ONE DIRECTIONAL LIGHT
no my props is a giant mesh divided and evry shape inside as a lot of material,look: [attach]
my vertex count x scene is high...is too expensive this polycount maybe? [attach] [attach]
[attach]
nvidia geforce 9800 gt...but i think the problem don't is on videocard,the same issue is reported on my laptop...i am using actuallyu HARD...
no,i use sbsar material only for the output produced,i use the normal map and specular map,not the sbsar material
i have a scene around 300.000 polycount with a player around 20.000 polycount.. but i think the problem is on HARDSURFACE SHADERS and Substace...
here is my profiler [attach]
[attach] why the fps is so low?