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Version 0.77 available - fixes a bug in Zones and removes problems with ambiguity around the Decimate method that takes a float by adding...
Agreed, will add a namespace during the 0.8 release cycle
That's a good idea. I'm travelling for the next day, but I'll certainly get around to it shortly...
Mecanim++ gives you a new way to integrate your scripts with Mecanim state machines. Using Mecanim++ you get advanced events and a declarative...
It depends on how much you decimate and how complex the mesh is of course. It would be suitable for running during level set up, but not suitable...
Announcing the release of Ixion DecimatorRT a tool that optimises and simplifies meshes in the editor and at runtime. Using Ixion DecimatorRT you...
I don't see why not. Unity Serializer only handles the saving part of the process, it doesn't affect what happens with the general use of the...
Sure, I'm trying to get my S*** together to get a new version out anyway. Will release it with and without the source.
i usually end end up writing a property that uses Linq to project an array structure loaded from the XML into a generic dictionary on first use....
I'd love some feedback on an Asset that I'm planning for release in a month or so. It combines the fantastic array of DAZ characters and clothing...
After a number of questions on Unity Answers concerning working with XML data we've published a new tutorial on Unity Gems covering how to easily...
Yes you could do that - but each save will take some time of course (normally between level saves or something where you can mask the time taken....
Ok I'm not sure what is going on. You can have any number of items saved, so the problem must be something to do with the interaction between...
I couldn't agree more - and please fix the debugger on Mavericks if it isn't already (no mention in the notes and not able to download 4.3.3 yet...
Is there any chance of using BlendShapes in 4.3 alongside the Mega Wrap? the reason being, even though I own Mega Daz - I have a problem! 1. I...
You don't have to use bitmap but you must make sure that you reference a ttf file that is actually in the project. Annoyingly it shows a selector...
See this: http://docs.daz3d.com/doku.php/public/dson_spec/format_description/file_types/start looks like it might be an extended version of the...
Ah found it, thx!!
Are the Unity plugin and debugger available somewhere? Can I use the ones from the normally installed build?