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Hey! Something I should add to the "official" version?
Interesting, have you tried setting them to local: "isLocal", true?
Have you checked out the Waypoint example I put up on the iTween site?
What version of iTween is in your project?
Can you try updating to 2.0.44 and let me know if this is still occurring? http://code.google.com/p/itween/downloads/list
Hmmmm, what version are you using? This might be something I messed up as this should be completely possible.
I would hinge joint two objects together. Have one follow the path which would cause the banking in the turns as you hoped.
You have 2 options: Uncomment the bottom block of code in the current iTween which has helper methods to get you going or snag the previous...
Hmmmm... can you get me a project to look at?
I can't recall everything I put into that example but one thing to look for is to make sure the object that is going to be riding along your...
You can try using a few delayed iTweens and put a OnComplete callback in the last one.
What version of Unity are you using?
This might help you.
You can already use iTween with Boo - just put it into your Plugins folder and Boo away ;)
Glad you figured it out - sorry I've been swamped.
info@pixelplacement.com
Can you get me the project so I can take a look?
You beat me to in Nan.
iTween intentionally doesn't destroy duplicates so users who want to use iTween in an Update loop won't have problems. In order for your setup to...
Use iTween's delay property: iTween.RotateBy(cube,Vector3.up,5); iTween.RotateBy(cube,iTween.Hash("amount", Vector3.left, "time", 5, "delay", 5));