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Ok, looks like it kind of work as long as : - You put generated files inside a "Plugins" folder - You don't intent to use generated types...
Hi Baste ! Thanks a lot for your suggestion ! Mmmm... looks like it completely freezes (no more mouse handle to resize editor windows, editor ui...
Hello everybody ! I'm currently working on a very simplified ORM that generates c# classes directely inside the unity editor from a MySql...
...Are there people using Extensions ? What are your feedback ? Will Unity pay me for using it ? since using Unity is more and more working for...
Well... looks like the Extensions[UXML/ucss] system not really finished at this point :p I'll have to wait for more polishing before been able to...
Hello All ! I'm playing a bit with the new UiElements UXML / UCSS editor functionalties to build a simple editor window and I'm wondering...
Ah ah thanks a lot Elias but right now I don't have this need, this is really nice from you ! (I'll bother you later if we have tu use bitcode...
Ok works now.... This absolutely wasn't related to 7zip plugin but to how Unity handles pluggins for multiplatforms.. Ended up to remove all ADT...
Tryed to remove bitcode ios folder from pluggin and redo a ios build but same link error :: Undefined symbols for architecture armv7:...
Well I don't use bitcode in Xcode (for now) How can I manage using bitcode enabled plugins or not ?
Hi ! I have a problem building app for iOS ; Xcode throw me a : Showing All Messages ld: warning: object file...
Hi Elias ! Your plugin is great, and does for me the job for several app. Now I'm venturing in something new with WebGL, and I need to know what...
Relax, take a deep breath, and postpone your consumeristic fury :D
...don't bother... I just found the DialogueUGUI script -_- Sorry... didn't thought it was that simple.
Did someone ever tryed to stop or abort a dialog ? How ? I mean : I used the uGUI prefab from the NodeCanvas sample scene to show a dialog when...