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The problem is solved! Who wants to know: select Edit – Project Settings – Player, then select your platform in the lower block, click "Resolution...
Hi! That's easy. I suppose you have the nickname. Open the main page of the forum and click the "Search Forums" link above the notification about...
You can delete (in the Dopesheet tab of the Animation window) all the keyframes from your animation clip except the necessary ones. Then move them...
Hey there! I've got a problem but haven't got a solution. :( I have a Unity project named "Falling Ball" and I want to build it as a standalone...
@Baste I'm just sharing my experience. If you have more — good riddance, you'll help many people!
I'd like to ask you not to blame me senselessly. I know what I write. I had once the same problem as @prototype008's, and I solved it by replacing...
The error's in the fourteenth line. Try replacing "position" with "localPosition". And make the first letter of the "Start" method's name...
But what for did you enable Is Kinematic? That means your Rigidbody won't interact with the physics system. Disable that option. And don't forget...
I can give you a code example to check with. My code is tested. Don't forget to toggle the Is Trigger option off if it's toggled on. // Put the...
This topic is closed!
Add a property to the animation (Transform > Scale, for example) and increase it in the final keyframe. The animation is finished when the...
Hi guys! Probably i'm late but i think you have wrong collider. Check its Is Trigger property. If it's on, make it off and everything should start...