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JOB DETAILS: Looking for a lead to shape the vision & fundamentals of a new fighting Mecha game on mobile (weapons, mechanics, arena requirements,...
Hi Unity Team, Kazuki, I'm currently planning a new game, and I'd need to render short videos of characters in Unity based on a given...
Many thanks, I was about to decompose the displayMatrix to get the corrections I should apply on the intrinsic, so this is definitely useful :)
@tdmowrer I'd also be interested to know if the intrinsics we get from TryGetIntrinsics are related to the raw and unprocessed cpu image we get...
It hasn't been talked too much in this thread, but could you clarify this point ? On one hand, the depth buffer value is in meters [0, infinity),...
Many thanks for you for your suggestion. I unfortunately did try with PreRender, but it isn't working either. It's as if the Blit wasn't writing...
Hello everyone, I'm working on people occlusion with ARFoundation, but this question is more generally about the possibility and way of placing a...
Did anyone manage to get a solution that works with transparent objects as well ? All the shaders here are using _CameraDepthTexture and...
If it's ticked, try disabling 'Human Body Pose 2D Estimation' and 'Human Body Pose 3D Estimation' on your ArHumanBodyManager. It seems you can't...
It's enabled by default by ARKit, I think you have no other choice but to change the ARWorldTrackingConfiguration directly in objective-c as...
To those who wonder why the community hasn't done anything about this, it's simple : closed sources. Considering Unity's build iteration time,...
Many thanks for your help. It isn't ideal as I'd rather have packed this info in the existing managed structure, but it's working fine and indeed...
Hello Unity Team, @tdmowrer Would it be possible to share some details on how the "trackableId" property is generated from ARKit anchors' UUIDs...
+1
@vietlab I got this plugin a while ago and liked it a lot. I tried to use it again in a new project with the latest final release of Unity...
Hello everyone, I hope I'm in the right category. I had fun building my own blockchain and bitcoin-like cryptocurrency based on the well-know...
Hello folks, I have been struggling with an issue (Unity 2017.1.2) and found a work around, I thought I might share it and maybe hear of a...
Same on android: stdout: Fatal error in Unity CIL Linker System.NullReferenceException: Object reference not set to an instance of an object....
@arklay_corp Thanks to your fast answer, it's working smoothly now. I just replaced the ManualResetEvent for an AutoResetEvent in regard of the...
Hello ! First of all, thanks for your solution. After updating it, I find myself struggling with the new non-blocking Wait(). I know you intend...