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Hey there, I just got your Ultra pack, and I cannot believe how fast I could get the achievements and leaderboards to work. I do have several...
Sweet, that works! Thanks Eric! Btw, the documentation is probably the best I've seen yet. No idea how you are maintaining multiple versions of...
Hi Eric, I'm trying to get the a 3d line lit, but I'm getting a black result in the viewport (it casts a shadow though). Am I using the...
Hi all! I'm doing raycasts from 0,0.5,0, direction: vector3.forward with a short length of 0.35f. However, they *very occasionally* hitting...
I'm still saving up for my pro licence. Just sayin'...
Grrr, seems like the remote needs to be started up in Landscape mode, now the UI works great! HTHs someone!
Hey all! I can't seem to get any button presses to register on my IOS devices with the new UI - Ipad Mini/IOS7, Iphone 4s/IOS8 If I switch the...
Hello! I hope this is the right place to post! I implemented Unity Ads recently, and found out that it's mainly video ads. The next app I want a...
Are you on 10.10? I think there is a feature that you can hook up your iphone to your mac, and quicktime will be able ot record the screen.
Huh, moved all my time dependant code to fixed update and.... all the jitters are gone.... guess it really is a sampling thing? On the flip side,...
@orb: I think it has to do with when the values are sampled from the leader - if I'm using fixed update to do the sampling, the followers will...
To conclude this thread, I tested out Orb's suggestion, and it works! However, I could not figure out the jittering I was getting between the...
Hi Orb! Thanks! That sounds like something I can test out tonight :) Cheers!
Great!
Hey all! I'm rather stumped by this, and I'm wondering if I could get some ideas. I am trying to get a character to follow behind the main...
This is what I tested with last night, defo works. using UnityEngine; using System.Collections; public class Swipe2Test : MonoBehaviour {...
Just replace 0.5f with 0.906f, that should do the trick.
Durrr, I am sooo stupid. Try again, comparing against 0.906f - ACos(0.906) ~ 25 degrees. EDIT: I also updated my code fragment so that it uses...
Hey JEulerium, I think you will need to compare the up/down/left/right dot products against 0.25 as well for the code to work! Also, not sure why...
Hey all! I've had to convert some lat/long HDRs to vertical cross to be used as cube maps in Unity, and as a Houdini user, created a little tool...