A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
First, you may want to override the default NavigationMoveEvent behavior as mentioned in the post above. Second, I've found that implementing...
Thanks for the advice, using the UI "Submit" Input Action with the NavigationSubmitEvent works!
I initially tried using the default dropdown, but it is very difficult and restrictive to customize and add styles. Especially if I want to make...
What is the best way to implement "click" events with a gamepad using the new Input system and UI Toolkit? For example, is it possible to set up...
Interesting. In that case, how can I position a new element as a child of root with absolute positioning relative to some element deeper in the...
Bumping for interest... With the current implementation of element ordering (no z-axis), is the following the best way to get a pop-up window to...
Bumping to see if there are any updates regarding customizing the focus navigation for gamepad. Does the latest 2022 release of Unity have...
I just realized that I replied to you in the wrong thread... Posting here as well for reference:...
Hi! Thank you for the clarification. I went ahead and created a new blank project and reproduced the issues reliably with multiple different fonts...
Can anybody point me to documentation about how to use new fonts within UI Builder? I'm running into all kinds of issues when I try to bring in a...
I am trying to use an imported font within UI Builder, I've tried both .ttf and .otf fonts which are placed in /Assets/Fonts. After placing the...
Thanks for sharing. I don't actually expect gamepad navigation to just work "out of the box" due to the complexity of the UI screens (nested...
I'm using the new Input System. I'm not having any issues getting the input events connected to the UI system, I'm struggling with how to set up...
Are there any guides or documentation about how to manage navigation with UI Toolkit? It isn't clear to me how I can set up the focus paths so...
Right, I agree. This is why I originally posted to see if there is another way to get an interval faster and more consistent than the frame rate...
That's helpful, I didn't know that Unity object couldn't be manipulated in another thread. How does this work with the job system? Is that not a...
Interesting, could you explain more as to why this should be avoided? Is it because 5ms is too frequent, and if so what would be an "appropriate"...
Thank you for the response. I agree that using a coroutine wouldn't work well because it relies on the main loop which will likely be slower than...
I'm trying to create a function which can be called at a fixed interval, independent of the Update/Fixed Update timings. It needs be called every...
Using Unity 2021.3.1f1, Input System 1.3.0 I cannot add new input action bindings with paths tied to [Keyboard] or [Gamepad] devices. For...