A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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You're talking about support .NET 8 in case of exit for Unity CoreCLR. And if you release CoreCLR support after the release .NET 10 LTS, whether...
I still think that at least we need to add Unity target so that developers publishing their libraries can explicitly mark compatibility. At least...
Still no official reactions? Riccitiello hello sukabliad wake up you are obosralsya
zero feedback from unitech and no locked thread? hehe, they are afraid
Valves do not need a bug engine with a bad reputation, they will roll out source 2 to public in the near future and will be interested in what the...
I wonder how they are going to change the service contract so much unilaterally? Is it legal? Why can't I use the version of the editor released...
at the same time, godot is porting the editor to android so that you can make games from a tablet - instead of fixing pressing problems @ pun
Yes, most likely for all versions. Otherwise, the community will operate a borderline version that is not covered by these conditions
Unity thinks she's the first on the market? And they never lose to the epics? But what about competitive conditions to lure developers? Or has...
unlikely. big customers will start leaving unity (hi, genshin) In the best case, unity will all end with a purchase by Microsoft (they don 't...
Ehehe, there is a reason to file a lawsuit against unity for hundreds of millions of dollars if they start charging a tax on pirated...
After reading the last comments, I was horrified, it's all so inconvenient for an ordinary developer that it's just creepy... And after some...
UnityAction to Button binding still not available or am i stupid blind? And yet another question about IDataSourceViewHashProvider, why not use...
They said that I have already downloaded the package once - they will not make a refund for this. And they don't care that I have a conflict with...
>It probably wouldn't make too much sense for the developers working on Unity Physics to go out of their way to redesign the package to be more...
>'Normal' Unity physics engine is PhysX from nvidea, but ECS 'Unity Physics' and Havok are both made by Havok people I didn't know, thanks...
After changes in the licensing of the Havok physical engine for DOTS, I got a lot of problems with replacing Havok with Dots.physics (nvidia) in...
> five months Haha, nice support level
bump
Why has a month already passed, but my request is completely ignored? Or is it normal that requests are considered for a month or two? If so, why...