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I'm looking for a straightforward way to respond to mouse clicks on a UI widget (image, etc) that leverages existing Unity functionality. I have...
After a little testing, the issue persists independent of XR support and post processing. It does, however, seem to be resolved in the 2018.3...
Hit this exact same issue. Unity 2018.2.7f1, lightweight pipeline 3.0.0, post process layer, OpenVR. All worldspace UI objects will toggle...
The checkbox is no longer grayed out in 2018.2.2 and lightweight pipeline 3.0.0-preview. However, while you can toggle it in the inspector, it...
I just upgraded to 2018.2.2f1. The input mapping (old system) still seems a little wonky for WMR. The triggers are mapping to buttons 8 and 9 for...
VertexLit worked as a fallback for me.