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I took DrBlorts Advice and did a new scene using just the starter camera and basic code. This was the result: void Update () {...
Kiesel, It's about using World-space UI really. I don't want it to detect the HUD, which is also worldspace Repost of my current updated code:...
Thank you! Worked Perfectly! ...except.. for some reason it's moving at twice the rate that the headset is. I.e. if you look to the left, the...
Sounds good. will try it once i get back. Just checking, How do you reference a child object, when the script is in a parent?
..... Hello, I'm back again. The Raycast wasn't working, and so i used debug.drawray to see what the problem was. If anyone can watch this and...
Oh..... Unity! Get your documentation sorted! Found out what the problem is. It's not (VRNode CenterEye) as is show in...
That makes sense, but I am concerned that Unity will just overwrite and go back to it's default camera... If i can use the default camera, it...
Actually, I'm not even sure http://docs.unity3d.com/ScriptReference/VR.InputTracking.GetLocalRotation.html is correct.... If i try to put that...
That's the problem in a nutshell. All the advice is for the OVRCameraRig, which is now obsolete in the latest version. And as I'm not experienced...
Yeah, I tried that first. It is attached to the camera, but the problem is, that because the Oculus Rift Camera in 5.2 is automatically changed...
Edit now that Solved: A massive thanks to Todd Wasson and DrBlort for being view patient with this, even though I went through a huge array of...