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Thank you for your interest! I already have raw video recorded, I just need to re-familiarize myself with some editing software, like DaVinci...
I think of it from the perspective of a potential customer reading your reviews. What do you want them to see? Just go with that, and don't worry...
You can keep modifying new drafts of your submission without changing your place in the queue.
Whoa, Kurt's posts are starting to be quoted by AI bots directly in the same thread now.
https://forum.unity.com/threads/how-long-is-the-pending-review-process.1550225/
I haven't been following every detail of this thread closely, so this is just general information. It used to be true that only base class...
I don't really know what Unity is doing when writing logs. I've focused on my own solution from the start because I also just needed a persistent,...
I've implemented rolling log files, with a directory size limit, and a size limit on each file that gets created while playing, but I did it by...
I can provide you with a concrete example of The Open-Closed Principle. I have a class library that includes a LogFileWriter. It is a sealed...
I think my wait time was around 1.5 - 2 months. After getting to the front of the queue I was rejected based on marketing materials. I went...
The OnTriggerEnter methods already provide the collider that entered the trigger. With that you can access the game object and use the...
Yes, when I think of entering 3,000 of anything, I think of the easiest workflow for the person doing the data entry. There are many formats you...
You can create a cube and use the QWER keys to toggle through those modes for modifying the transform with gizmos in the scene view.
So you should also be able to start a single project in Unity that can output to all platforms, just like Fortnite, with different graphics...
Almost all of Epic's revenue comes from the microtransactions and battle pass sales in Fortnite. Fortnite runs on any platform, for better or...
The collider game object can have a component with an event that fires when OnDestroy is called. When the object enters the AreaTrigger, it can...
To me it's not at all that everyone is demanding to run a single render pipeline on Android Potato v1.0 and Playstation 6. It's more about not...
Have you tried using Presets? I haven't used them yet myself, but I wonder if they would help. https://docs.unity3d.com/Manual/Presets.html
Yes, that's what I get for skimming posts on my phone and responding too quickly.