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RetroBlit 2.2 is out now! This update has completely revised documentation with over 9000 lines of API docs alone, and new features and bug fixes!...
RetroBlit 2.1 is out now! This update adds support for Sprite Packs! You now have the option of storing folders full of individual sprite images...
Hybrid approaches can definitely work. In particular RetroBlit doesn't do much for you in terms of Networked Multiplayer, so tricks like yours...
RetroBlit 2.0.0 (formerly FES) is out now! This the largest update yet and contains many changes and improvements. Some highlights include:...
Interesting, I didn't think it was possible to replace WaitForEndOfFrame() but some assets do indeed claim to have figured it out. I'll dig...
Yes I am doing that already. Here is my current setup: private WaitForEndOfFrame mEndOfFrameWait = new WaitForEndOfFrame();...
Hello all! I need to do some rendering using the Graphics interface after the OnRenderImage() event, see Event Sequence:...
Hi all, Tiled can save its TileSets in json format, here is an example: { "columns":8, "image":"MySprites.png", "imageheight":128,...
FES 1.5.0 is out now. This release includes fully commented source code to a new demo game, BrickBust: [IMG] Try BrickBust out at:...
FES is now at v1.4.2. It has seen a whole slew of improvements since the original release, but not as many adoptions as I would like to see! Today...
v1.4.1 is now available. This is mostly a small bug fix release with performance improvements for tilemaps. See top of thread for release notes!
v1.4 is now available. This one is kinda a big deal as it brings in custom shader support, and ability to selectively apply post-processing...
v1.3 is now available! See top of thread for release notes.
v1.2.1 is now available. This is mostly a bug-fix release, see notes at top of thread! In other news, I'm currently developing a FES game myself,...
v1.2 is now available! See top of thread for release notes.
v1.1 is now available! See top of thread for release notes. Thank you, thank you to everyone who has given FES a try!
Ooh, code tags do look a tad better! Thanks for the tip:)
The free voucher keys are all gone. Thank you all for your interest!
Hello all! RetroBlit - A Retro Game Framework is a different take at retro game development in Unity. RetroBlit aims to provide a simple...
You're suggesting I start by filling in size 10, if I find its exhausted then copy over to 100 one and continue filling, so on and so forth? That...