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@Devil_Inside @j-o-e I have exactly the same issue: Assembly name 'TPImporter' does not match file name 'TexturePackerImporter' What is the...
I have just upgraded my project from 2019 to 2021.3.34f1 and now I get exactly the same error message: Graphics.Blit material "Hidden/MotionBlur"...
Greetings, Game Development Community! I'm Roman, and I'm eagerly seeking work-for-hire and contract opportunities to contribute my expertise to...
With the help of a friend, I managed to come up with this here. Which works fine. I use methods from a locked-away script within Unity, so I...
I started using this: [MenuItem("TMPTest/UpdateTMP")] private static void UpdateSpriteAssets() { TMP_SpriteAsset inputGamepad;...
Hey, I use TextMeshPro to show inputs in speech bubbles. The sprites are defined in an atlas. Whenever I change something in the atlas the sprite...
That would be of interest to me a swell I always get the error ... is missing the class attribute 'ExtensionOfNativeClass'!
I have started my game before Unity had its own tile system. So I work with a lot of single sprite renderers using texture atlases to build my...
A quick video of two new weapon sets: https://twitter.com/OneManOnMars/status/1017043162534240257 Each level has a secret mid boss that has the...
Hey everyone, [IMG] I would like to present you my game: Leif's Adventure: Netherworld Hero I have been working on this project for over 2...
@serkanos I would say this is just a matter of animation and settings but PPro does support ledge grab hang and pull. So its up to you how the...
Cool update, altough maybe a bit specific.
Wow, this looks really cool. I guess I have to think about adding a map to my game after all
* New ActivationGroup which allow you to make all kinds of cool stuff such as mutli-state puzzles, weapon systems (see above), etc. * Added an...
Cool, already did the update. Will look at a few new things tomorrow
Wow! Really nice progress. Swimming looks very good. And the activation groupe is very welcome addition as well.
@unitynoob24 Well that part is not the problem! I can see and manipulate the stuff in the scene mode while playing but it gets reverted when...
Nice work! Looking forward to the update!
Hey everyone, I have some issues with seting up my background elements in my levels. My levels are quite long horizontaly and verticaly I am...
I have a general question wich is not directly related to platformer pro, but since it is directly related to 2d Platformers I still going to ask...