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Any Ideas guys? If I get this, i'm done my game :)
Hello, So I have a transform target and I need to set the target to ym main camera? How can I do this? This code gives me the cannot implicitly...
Yup, i cant turn the transform into the camera. I dont know what to do to set the maincamera as my target...
Alright got that! Now for the last thing! I need to set the target to the main camera but I am getting this error?...
Yes... I plan to look at this. Only thing is that I'm literally 90% done this game. I have everything working besides my enemies. If you could...
Alright, the 2 things that won't hold are the 'Target' from AdvancedAI and Camera from 'Billboard'. Whenever I have the enemy with everything...
Right now it spawns the first dose which do absolutely nothing because the actual values didn't pass over and then they stay there...
Well yes; however, this is referring to the prefab not holding the values of the target(player), and main_camera? Do you know why this is and how...
Do I have to like say if there are no enemies alive then do that code or? What lines and where? :)
Here is what I have :) I want it do just wait until there are no enemies still alive then repeat the process :) using UnityEngine; using...
Hello, My enemies are floating above the ground? How can I get them to walk like attached tog round? using UnityEngine; using System.Collections;...
@lordofduct Also this :( When the enemies spawn the target and camera values get erased and they just sit there haha!
Well I have a enemy spawner that spawns gameobjects all over the map. I want to check if there are any gameobjects with he tag Enemy that are...
This is what I have, I'd like to have the spawning hold off until the enemies alive are dead :) What do I need to do? using UnityEngine; using...
Alright, but would that check the number of enemies left?
How can i check if enemies are alive? Thanks Like what is the line of code to see if a enemy with tag "Enemy" is alive?
Hey uhm I got ti figured out. I want to test to see if there are enemies left, would this work? if(GameObject.FindGameObjectsWithTag("Enemy") = 0)
Yup, how do I fix that?
Hello, So as soon as I move my Enemy to prefabs. The main camera and target are deleted off the scripts in inspector and the enemies won't chase...
@birdlantern