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Thanks for your response! I just emailed you there. FYI, we tried the Trilib texture loader as well as the Unity Built-in texture loader during...
Hi Ricardo, We are encountering a problem with loading some textures since we upgraded from 2.0.14b to 2.1.2 where some textures are not loading...
Hi there! Really enjoying the asset and just downloaded the latest updates to avail of the embedded audio capture! I am having issues, however,...
Sorry, it turns out this was not the issue we were experiencing. The real issue is that when we import characters they are always facing the...
Hi there, AssetLoaderOptions.RotationAngles doesn't seem to have any effect for us. Is anyone else experiencing this? Have any workarounds?...
Can you clarify if it is possible to serialize animation files (.anim) with this asset?
Been having the same issue here. I am using the Sprites/Diffuse shader for my gameObject but on line 79 of UnityJellySprite.cs you are...
Anyone had a similar issue with shading on the optimized mesh? Any solutions? Before: [IMG] After Optimization: [IMG] Things I have tried...
Where in world space is your Camera/Player located? (just trying to rule out floating point imprecisions)
I am sure there is a more efficient way to do this, but for now I have got this working for me. Just thought I would throw it up here in case...
I just saw this part of the documentation and then didn't think it was worth trying it... "This only works with seated and standing experiences....
Hi everyone, I am having some difficulty with an Oculus Quest project that consists of 3 scenes, each scene has its own OVRCameraRig with...
@xeroproject Thanks for this. I just copied and pasted this into my AndroidManifest.xml but I'm still having the same issue. Is yours located...
Mine was a slight difference in the product key (string) between my Unity Project and what I had configured on App Store Connect. Hope you get it...
I've been having this issue too. At first my game was showing the Oculus Go controller. I made the manifest change and now it shows no...
float lookAtSpeed = 0.0001f; void LateUpdate() { Vector3 targetDir = target.position - transform.position; Quaternion rot =...
Hi, I have used LipSync Pro with no issues before but I cannot get any kind of lip sync to work with the new update. Using the SoX setup I get...
Yeah I tried that but it still got rejected. I take it there isn't anything on the Roadmap to include the ability for parental gate functionality?...
Thanks for the suggestion. I emailed the dev there to see if it works with Unity Ads. I just downloaded his sample game on iOS and it didn't have...
The implementation of the parental gate is easy. What I am struggling with is how to trigger the parental gate when the user clicks on the ad. I...