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Yeah, the problems are solved enough for now. Updating our Unity version is a bigger decision that I'll leave up to others on the team. We prefer...
I managed to fix the second issue with the vertical distances not working correctly in a build, but I don't have an exact answer for what was...
I build for Quest2 and for some reason the camera clipping distance behaves differently when viewing far objects in a build as when in editor...
I'm working in VR and it's extremely obvious whenever LODs change in response to camera movement. If assets are distributed evenly in a given map,...
Can you show us what the mask and the result look like? My guess would be to make the stamp image you're placing on the render texture have the...
In the Blackboard, add a pair of variables to the shader using the Keyword > Boolean type, then, to match their toggle behavior, rename them to:...
Using a Step node is a common solution if you specifically want that hard edge, or a smoothstep if you want control over how soft or hard the edge...
The weird stuff on the right side of that screenshot might be some sort of wrapping artifact from being too close to the asset. I seem to recall...
On the bake settings (first screenshot), the Axis Frames will have a lock icon if you're in spherical mode (which gave me the cleanest starting...
Are you using the default bake/runtime shaders? Are all textures connecting to the output material correctly (it looks really shiny)? Does the...
This is what I'm asking about. My custom bake/runtime shader doesn't capture double sided geometry correctly, while the default preset shaders do....
I meant when the source mesh uses double sided cards, not the output impostor. It affects the silhouette of the asset and leaves strange artifacts...
How do I capture double sided geometry from a bake shader? I thought it was just that I was using a custom bake and runtime shader set, but the...
For a while I couldn't figure out why, when I had multiple shaders open, I would return to my Shader Graph windows to find piles of assorted...
How readable are the thin bands of color when zoomed out on a larger graph with a lot of nodes? It looks like all other colors are left enabled...
Is there a way to visualize where the capture angles are relative to an asset? Not the billboard preview, but something like the array of cameras...
Do you need to control when the value starts accumulating? If you're going to need to initiate the fade at a specific moment of your choosing,...
Good catch. Surface normal issues usually work themselves out pretty quickly because of how many processes depend on them, yet it looks like this...
Maybe there's an easy answer somewhere, and maybe it'll make it's way to this thread someday, but for now I'll share my overly complicated...
Strange that it appears to be working on all three axes for the small extrusion on the right of the object. Does the issue appear on a basic cube,...