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this bug is fixed in newer version of 2021.3.xx, forgot which one, but it is fixed
How about closing ? how do I close a opened prefabstage scene from script
I attached a small project that can reproduce the bug
I discovered a issue similar to this, but happen for a different reason: I started a thread here:...
the problem is made worst by, even though unity editor throw an error when importing the prefab, editor still mark the data imported, restart...
so the bug is likely, prefab import happen before code compile, after sycning up plastic
Update, this is what very likely what happens, someone syncing to latest change, and the Class C is added as the same changeset prefab is, and...
we have a SerializeReference class, within in it another SerializeReference in array form like this: class A { [SerializeReference] class B; }...
I get this error when I close my game: unity 2021.3.6f1, animacer pro 7.3 NullReferenceException at (wrapper managed-to-native)...
has anyone found a hack to get around this error? it's not acceptable for my project to have error displayed while waiting for this fix.
the Semaphore.WaitForSignal is huge chunk of time, @stu_pidd_cow I hope you will find time to optimize it.