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Yeah, and I was thinking (post VR optimization + forward rendering support) that if the asset works with Valve's The Lab Renderer, it might be a...
@castor76: Promising =)
@sonicether Just checked out your demo. This is very promising indeed. Cool. Since you're looking at Vive support would it be possible to have...
As you may have noted, UFPS has recently been acquired by Opsive. All UFPS support now takes place in the official UFPS forum here:...
Hi, Very sorry for the absence in this thread. Yes, VisionTimer was deprecated (canceled) in 2015 and is no longer sold, marketed or supported...
@Tinjaw: I'm glad you think so! I'm also confident of this. This discussion has some additional thoughts.
[IMG] Greetings! I have some very big news today. As some of you have noticed I've really put my head down lately and worked on a secret project....
UFPS 1.5.1 has been released. This is a small refactoring and bugfix release, mainly aimed at supporting the upcoming release of Paragon AI (which...
@Locky: Hmm, I'm not familiar with Emerald Animal AI. Sounds like a cool system. I think I'll need you to send us a support ticket with...
@redjon29 : You can force the camera to always be in 3rd person mode by creating a new script and doing this in its start method: void Start() {...
Quick update: Multiplayer starter kit v0.6.0 has been released:...
Quick headsup that UFPS is currently in the Madness Sale 55% OFF (at $42.75). If you haven't already, this is a great opportunity to get it...
A headsup that UFPS is currently on a spring sale of 50% (regular price: $95)! If you haven't already, this is a great opportunity to get it...
@Gunhi : The multiplayer add-on for UFPS has just been released and is available here: https://www.assetstore.unity3d.com/en/#!/content/33752...
@JoshPeterson Thanks for getting back to me Josh! Thumbs crossed :)
(NOTE: originally posted the case and this message two weeks ago in the thread named "[Official] The collected il2cpp forum topic." but it seems...
@onemoreuser091 : Ok I see. Yeah you're right. The footstep manager supports 3 cases: objects with a single main texture, objects with a surface...
I'd like to give a big fat thanks to @Andy_ who has been helping out here with support since December 2013! Good luck on the new game studio job,...
@onemoreuser091 : Good news: this is already supported in UFPS! So no need to write scripts for playing sounds depending on splat texture. Check...
@JoshPeterson Hi there, Congrats on this awesome new tech! Very excited about it :) Our assets "UFPS : Ultimate FPS" and more specifically...