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Great, thank you for your quick informative replies. PowerUI feels like the UI system that should have been included from the beginning, at least...
Any thoughts on a templating system? e.g. I have an html view to display a dynamic list of items. Each item in the list has the same markup, just...
What's the best way to determine if the mouse is above a UI element? For instance, the mouse wheel zooms the camera during normal play, but when...
I've also registered under the username 'britg'
Disregard! I was appending the html to a span. Appending to a div fixed the issue
One thing I'm noticing as I start building with this. If I add content to a div with innerHTML=, the html added does not seem to get any of the...
Ok, great - purchasing now!
Howdy, I'm looking at HTML/CSS solutions for my UI -- you mention PowerUI 2. Should I wait and jump on board PowerUI when you release 2? Is the...
Hi, great work on a very useful plugin. Any chance of vi bindings making into Script Inspector? Am I the only person that uses vi bindings in...
Sure, I think the API would look like (in an Editor script): Patchie patchie = new Patchie(); patchie.from = "0.0.1"; patchie.to = "0.0.2";...
Are there any programmatic API's to 'Patchie'? I'd basically like to set the 'Add Version' version number, and generate 'From' and 'To' through a...
Is anyone else having trouble getting this to work on Unity 4.3? I receive the following error when attempting to activate the trial:...
Will implementing Crafty dramatically change with 1.1? I've just discovered Crafty and don't know whether to buy it now or wait until yall submit 1.1.
Doh! I knew it'd be something as simple as this. Thanks!
This concept may be difficult for me to portray, but let me give it a shot: - My (2D sidescroller) game has randomly generated pickups that...
Thanks Fundead -- the hitchiness is only on iPhone 4 and below: iPhone 4s, iPad 2/Retina both run silky smooth. I'm not quite sure where GC events...
Thanks for advice hippocoder -- though unfortunately adding a rigidbody + isKinematic to all of the collideable object seems to have made the FPS...
I'm pretty deep into developing a 2D side-scroller for iOS platforms and I wanted to get yall's opinion on a fundamental technical decision I made...
Great thread! I'm just now stumbling on this and would love to know if there are any changes/additions anyone has found, especially with the...