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Approval went through. From what I can tell it appears they weren't waiting long enough for the permission prompt in the initial reviews. After...
Apple really doesn't seem to want to give details regarding the specific user flow they are going through that is resulting in the prompt not...
Cross posting from iOS Platform thread. I'm running into an issue during app review that I'm unable to reproduce and should, as far as I'm aware,...
I'm running into an issue during app review that I'm unable to reproduce and should, as far as I'm aware, be solved and working correctly. I'm...
Finally figured it out. - Followed the steps above for what was applicable. Results in missing namespaces but that's expected after removing...
Where is the documentation for upgrading and or adding IAP 3.0 for Unity 2019? I'm currently using IAP v2.0.6 and v2.2.2 with Unity 2019.3.11.f1....
I'll try something simpler today with a single event and see what I find out. Thanks for the link to Charles Proxy I'll give it a look, the...
I was finally able to get around to test the server side analytics and they don't appear to be populating after 24hrs so I'm leaning towards...
Thanks! I'll give this a shot. I think I can pair it down a bit for now and see how it goes. Is there any port requirements for analytics? The...
Ahhh, ok. Thanks for the info.
It would be ideal. The data is already gathered up at the end of the match at a single point so it would be easiest for me to just grab that same...
I would like to add some analytic events to the server portion of a multiplayer game. The idea is to sync match data like class/hero type played,...
I can't seem to find any mention of snapshots or related subjects in the documentation. Anyone able to link me to related docs or give me a brief...
Finally solved it! It didn't' feel right trying to figure out a work around and re-reading the sticky yet again convinced me there had to be...
Fiddled some more with enabling and disabling ad based plugins that were enabled for android but no luck. Decided to just copy paste the example...
Still at a loss on this. I've had a prompt to update the monetization package for awhile now and reading through the sticky I was worried perhaps...
OnUnityAdsReady() and OnUnityAdsDidFinish() get triggered twice. (Unity Version 2019.3.11f1). For some reason these two are getting triggered...
As far as I know isLocalPlayer is only accessible through a NetworkBehaviour or by querying the network identity. I believe you can call the...
I believe headless, for Linux anyways, has been renamed to "Server Build". At least it is for me in Unity 2019.3. So I'm assuming that is their...