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We have sprite resolvers to help us animate, right? That's the whole point of the 2D animation package. So as I stated before, once we have a...
I agree. Spot light is, well, I can understand, besides we can use sprite cookies. But other light types behave the same way a spot light does. In...
Actually I don't mind that one. Storing sprite swapping-related stuff inside of PSB metafile was the main source of most problems for me. Can't...
I know we can edit animated properties' names in the Animation window. Though I don't think it's easier than to edit the animation files directly...
[ATTACH] I drew a simple illustration of what I mean. Bonus points for ability to chose between override mode and inherit mode. Extra bonus points...
Can we have an extra solver for IKManager2D which is a simple Controller that only controls one bone (effector)? Its position + rotation + scale...
Thanks. I should have checked the issue tracker first. We are lucky it's possible to bypass the problem by debugging the editor, but I hope the...
I have a weird bug related to Light 2D editor window. My newly created 2d lights are refusing to save changes that I did to Normal Maps quality...
It looks like combining a few layers during edit caused edited sprites to get a combined alpha channel (despite locked layers) which is triggered...
Not sure if it belongs here or in 2d-animation discussion, but current workflow with normal maps has an issue. Sometimes, PSD importer has...
I can't exactly say considering how broad the term is. Interpolation between key frames is also sort of procedural animation and this is exactly...
I tried to install it once when I still used Unity 2020 or may be even 2019, but it didn't work. I had some errors which content I can't remember...
1. create one .PSB per outfit works well when your problem is just outfits. What about frame animations? Let's say I have 10 eyes, and 5 mouths,...
If you mean you're going to bake your animations, then you have a lot of options. From Spine to Live 2D. It's impossible to advice something...
Just upgraded 2D Animation and noticed that Sprite Swap related instruments were removed from Skinning Editor, so I have a few important...
In case when you need to create new layers for your details, this should be possible as long as: Before you export PSB file: -you're planning out...
I agree that using hidden IDs to recognize layers is not the brightest idea. If you need to import once, it's ok to use them. But in most cases,...
Is there any way to delete a swap category from texture metadata besides "Remove Empty Category" button? I'm using PSD importer, and I've got...
Do I win anything in performance from moving sprites that use Mask (in Sprite Lit Shader master node) to a separate Tileset/Texture? I have one...
How to prevent edge intersections in the mesh? I use sprites, that are very sensitive to distortion. It does not matter what type of mesh (0-5) I...