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It'll vary depending on platform, API etc... but, hopefully you shouldn't have to worry about it: We backported the RT fixes to 2022.2.16f1,...
Hi @Murram9 - I don't have experience with Steam Audio myself so I can't point to what the issue would be, but I would certainly expect that's...
Hi @Alan-Liu - Hmm, I'm not certain about this. Would you mind logging a bug, and we'll investigate? Thank you!
Hi @AurelienChab! GetRuntimeMemorySizeLong will include the impact on the CPU side and GPU side, so may appear to be double what you might expect....
Just to add on this note - RenderTextures should be properly tracked as of 2023.1.0b6 and 2023.2.0a3, with the exception of Vulkan MSAA RTs...
Hi @Matt-Cranktrain! Sorry to hear about that - it should be fixed in 2022.2.10. If you need a workaround before then, you could use 2023.1 to set...
Dang, sorry to see that - This might be something that should be raised as a bug. When you say high framerate, how high are we talking?
Hi @dyamanoha_! From your other thread I see you're on 22.2 - Would you be able to try 23.1? We had some deep changes to tracking graphics...
Yep, If it's a reference type, it'll be the size of a pointer. If it's a value type, it should be the actual size of the value :)
Hi @TJHeuvel-net! There isn't currently a solution for what you're after I'm afraid, but it's actually something that should be added as part of...
Is this the first time building for iOS? If so, have you followed the documentation (https://docs.unity3d.com/Manual/iphone-BuildProcess.html)? Do...
Hi @SpookyCat! This looks to be from selecting a particular function in the Timeline view. The darker area remains as the total time spent in that...
Hi @qiveal! Which option in particular is greyed out for you? Could you attach a screenshot?
Hi @Riftskipper! I don't have any amazing ideas to suggest I'm afraid - 2019 should be much better for profiling if you're at all able to upgrade...
Hi @GeriB ! We don't have plans right now for integrated draw call timing to the extent of RenderDoc, but we're noting the request! While it's...
Sorry, no ETA yet for Vulkan compatibility but we're eager to rectify that!
Hey, this should be fixed in 2021.3.2f1. If the profiler is unable to record data because of the timing incompatibilities, it should give an error...
Hi @JeffWTD - We intend to add this to 2021.3, though too early to give you an ETA. We'll be looking at the feasibility for 2020.3 as well. Thank...
Hi @juanluispr - can I ask what version of Unity you're on please? We fixed a bug that might be related in 2022.2.0a5.
Hi Peter - thank you, this should already be fixed!...