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It seems the document has been updated. https://docs.unity3d.com/Manual/UIE-Binding.html You can find the guideline in <Bind custom elements> section.
It seems an algorithm of the shader couldn't deal with floating-point calculation correctly. So I modified the script. float x1 =...
@Szaruga My workaround is adding lvl += 2; at the first line of GetHierarchyLevelRect method in Drawer.cs :)
@Johannski @robertoranon I had similar issue and the extended line is uninitialized glow mesh. My workaround is adding a lite version of Cleanup...
If you use Unity 2019.3+, Append this code at TreeViewInject_ctor from TreeViewInject.cs ...! var bf = BindingFlags.Public |...
https://kobablog.wordpress.com/2011/05/14/how-to-read-crash-dump-of-android/ You can use objdump tool included in android-ndk. And libunity.so...
Hi. You can find detailed description here. As I watch your video, there is a gap between android internal touch mark appearing and game...
Hello there. We are making a fast paced action game on mobile platform. Recently, We measured the delay of touch input to screen output. And...
Even though I disabled Multi Sampling, The issue recurred. In my case, the glitched tile sprite violated the area alongside. [ATTACH] I solved...
I had similar issue. I disabled Multi Sampling from QualitySettings and the defect has gone.
Script's Awake, OnEnable, OnDisable functions are invoked when I select a prefab containing script and SpriteRenderer at playing the editor. The...