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Thank you very much for the quick response, I had a feeling most of those things were not going to work but I just wanted to check. Still a great...
@Darkcoder Just ran across this asset, I'm hovering over the buy button, looks really impressive... so first, kudos, well done. But before I...
Not often I get into these discussions but I've been working with VisualElements on a daily basis for the past 6 months or so, most of which is...
@BHS Ran across this while looking for some alternatives for the sunshaft issue, since URP post processing doesn't have anything. Thought this...
I'm glad you're doing well, good to see you back. I figured the issue most likely was with URP, I couldn't find anything in the shader itself....
@BHS We haven't heard from you in a couple weeks, and before people start to get stir crazy waiting, I just wanted to say I hope you and your...
@BHS Back to working on environment, I've run into a couple issues that might be related to newer Unity, I'm not sure. First, I added the two...
@LennartJohansen Is there some way to get vegetation studio pro to work with prefabs that contain multiple models/meshes? It only wants to render...
I also attempted to use the approach with Biomes, giving each it's own vegetation package as follows: [IMG] However, this is also not working,...
Thanks for the suggestion, turns out the default near clip plane of 0.3 was causing it on the camera. Odd that it hasn't come up before. @BHS...
@Wright I think there is a bug in the VS Pro Maps node, when you attempt to use more than one Mask Group, it always exports the maps to the first...
Hey @BHS it's been a while, back to working on my game and I ran into a couple things with the latest UniStorm. First, I noticed that none of the...
@LennartJohansen Found a small issue with the SpeedTree 8 Instance Indirect shader replacement in Pro. If you drag a SpeedTree 8 to the scene...
@BHS I fixed the overlap on the time for lighting finally, took a bit to work out the right settings, but turns out it's pretty simple. However,...
@BHS Thanks for the tips. I did try to modify the intensity curves, but was unable to narrow down the exact cause of the weird lighting. It's...
@BHS Finally got around to trying out the new 4.1 update, unfortunately I've run into a few issues. First of all, I enabled Auroras on Clear...
@BHS Amazing work, no sooner do I make some feedback but within days it's made it into the next update. Really impressed, and I don't say that...
I have another piece of feedback or a feature request... It would be nice if you could select a river, or a lake, and have a tool to create a...
Simulation auto connecting would be great as well, I was just hoping to get it close enough and then be able to connect it myself, I do a lot of...
Great tool, adds some very compelling detail missing in scenes. Couple points of feedback, as a user of the tool, the UV Flow Mapping is a...